Archive for December, 2006

Hellsing Ultimate Series

Sunday, December 31st, 2006

Hellsingby tonyadpx

Chapter One: The Manga

Once upon a time, there was–and still is–a manga artist named Kohta Hirano who was an admitted procrastinator. He drew and wrote about an epic battle between an organization of vampire hunters who must do battle against a re-vamped Nazi military unit whose primary form of weaponry were monsters of fierce power. But luckily the organization that stood against the Nazis had a weapon of their own, a vampire of mysterious strength and origin who was loyal to the leader of this organization.

Chapter Two: The Anime… Part One

HellsingThen, along came an anime which carried the same name and characters of the manga. Yet for a reason already mentioned–the procrastination thing–along with a need to cash in on a popular franchise, the story did not match. Though entertaining, it did not feel true to the long-standing fans of the manga. This became a world-wide feeling and thus…

Chapter Three: The Anime… Part Two

Hellsing…The fans got their way, and a new version of the anime was produced, an Ultimate version if you will. Not only does it do all the same things the original anime did but it follows the story to the absolute, the animation matches the art of the manga more closely, and it just plain feels like what it should, Hellsing….

The End…

HellsingIn all seriousness, the Ultimate version of Hellsing is not only going to achieve the same success that the original series had, but surpass it. It’s safe to say that, at only one volume deep, this will be an instant classic and a prototype for what production studios should do if they truly want to please their fans.

HellsingHellsing Ultimate also follows the recent trend of foreign partners working together to produce quality anime. First it was Big O Season II, then IGPX, and now Hellsing Ultimate, which founds it production partly due to Geneon’s help.

So, in essence, Hellsing Ultimate is a first in anime. The world-wide fan base played a huge role in the production, a State-side company had a major role in its creation, and the quality is beyond anything most anime could hope to achieve outside of a theatrical production.

HellsingLet’s not forget that the anime itself is just damn fun to watch. The action is great and about as bloody as one would expect from a vampire-horror anime. The setting and atmosphere is just right. The voice-acting is some of the best heard, namely because it comes from a cast of veterans who did the original anime. The music plays a great part in adding the gothic-rock feel that the anime and the manga attempts and succeeds in portraying. All put together, the Hellsing Ultimate is a great buy, and one I’d highly recommend to any person who truly calls themselves a fan of anime.

HellsingAs an aside, Hellsing Ultimate comes in two versions, one a normal, single disc version that comes with the anime and the basic special features, and the other a limited edition version that comes in a metal case with a second disc filled with special features, including the English cast interviews and a music video that is surprisingly good. And, for those fan-boys and -girls who love swag, it comes with a statuette imported straight from Japan. Though the limited edition is pricey, it’s well-worth it mainly due to the fact that Hellsing Ultimate is a once-in-a-lifetime anime.

Licensor: Geneon
Production: You name it and they’re involved
Length: 50mins
Retail: $24.99/ Limited Edition $49.99
Availability: Already Out

Final Fantasy XII

Saturday, December 23rd, 2006

Final FantasyA Marriage of Miracles
by tonyadpx

Squaresoft and Enix proved genius in their merging some years ago, mingling what are arguably the two greatest RPG developing companies in the biz. They proved this with the release of Dragon Quest VIII, a game that stayed true to the classical style while allowing for just enough improvements to not only make the game fun, but a masterpiece as well. Now, these two companies, Squaresoft and Enix, now one, has worked their magic on the other mainstay console RPG Final Fantasy.

I’ll be quick with my assessment of Final Fantasy XII: IT IS THE BEST OF THE BUNCH. And yes, that’s means it’s better than Final Fantasy VII, that instant classic that is spawning many other video games along the way. Following Dragon Quest VIII’s example, Final Fantasy XII brought back those classic elements found in the earlier games while mixing many new and innovative features that only add to the over-all experience that is the Final Fantasy franchise.

For many, the most memorable moments of the earlier games were those dramatic moments backed by the powerful musical score by Nobuo Uemetsu. In Final Fantasy XII, all of those classic songs were revamped with the more modern technology. The opening title screen is something that must be watched the entire way through, simply for the breathtaking music and visual effects. Also brought back from the earlier games is the simplistic character development. Simply level up, buy new abilities, and customize each separate character to your liking.
Final Fantasy
As for the new, the series is now headed by a different director, which means a new vision to the Final Fantasy universe. What were once integral characters have now found new places. Shiva and Ifrit are no longer the powerful summoned creatures they used to be, but are instead massive airships designed for war. Cid is a bad guy. Random battles are gone for real-time battles. And the story has returned to its fantasy roots.

Besides that, Final Fantasy XII is the first in the series to explore a setting that existed in a different franchise all-together, that being Final Fantasy Tactics. While more similar to Tactics Advance, it’s clear that Final Fantasy XII is the precursor story to what the world will become the Final Fantasy Tactics story. Ivalice is a land of magic and technology, where numerous races thrive and have learned to live peacefully amongst each other. Of those races, the hume (humans) dominate the regions of the world, while the other races, the moogles (we all know what they are so I’ll not explain), the Bangaa, a lizard-men race, the magically gifted Nu Mou, the Garif, powerful fighters and peace keepers of the plainlands, the goblin-like Baknamy, the mysterious rabbit-eared Vierra, and finally the desert dwelling Uratan-Yensa, live lives both independent and dependent upon the hume kingdoms of Dalmasca and Archardia. For these two kingdoms are in the middle of a long-standing conflict to dominate the land. The traditional kingdom of Dalmasca is at the losing end of this conflict, and must suffer the indignation of being ruled the bureaucratic empire of the north, Archadia.
Final Fantasy
In the middle of this conflict is a dreamer of a boy named Vaan, who lost his family during the war between Archadia and Dalmasca. As a resident of Dalmasca, he looks upon Archadia as the source of his loss, but also finds himself brooding over one individual in particular, a Dalmascan knight named Basch who disappeared during the last moments of the war. Now living his life as freely as he can, Vaan wants nothing more than to fly the skies as a sky pirate. Thus he meets Balthier and the Vierra warrior Fran, who are indeed sky-pirates, while making an attempt to plunder the treasure of the old Dalmascan king. Finding himself sucked into a greater conflict, Vaan and his new companions escape and find themselves meeting a mysterious woman who looks exactly like the long-dead Dalmascan princess and heir-apparent to the throne. Just what secrets does this woman hold, and what kind of threat is she to the current peace of the two kingdoms, Vaan does not know. What he does know is that he’s willing to follow this woman to find out what can be done to free his homeland of Dalmasca from the Archadian Empire’s hands….
Final Fantasy
The scope of the story is, obviously, rather large, but maintained nicely by keeping the cast of characters small and categorized. Besides that, the lead character Vaan, who is swept into something that may be beyond him, and Ashe, the princess, are endearing and intriguing figures. It helps that the voice-acting of these characters, as well as the others, is the best that could ever be expected. Accents are added to characters from different parts of the world, adding to the feel of the game.
Final Fantasy
To sum this up as quickly as possible, everything, and that means EVERYTHING, is just done well in Final Fantasy XII

Now, for the gameplay. As stated earlier, the simplistic elements of the earlier games were brought back. But added to these more familiar gameplay elements is the licensing system, a revamped take on the “Class” system from the earlier titles. While gaining experience, characters also gain something called LP that can be spent to buy specific proficiencies in certain categories, such as Black Magic, Daggers, and Skills. As it takes quite a bit too fully master every ability, LP must be spent smartly and each character must take on a role of their own. Melee fighters, long-range shooters, and magic users are the common paths but mixing and matching can be fun as well. I’ve found myself wondering for hours on end simply to gain the LP needed to customize the characters to my liking.
Final Fantasy
The real-time battles are also a welcome addition. While I was one of those who spoke up for random battles, believing it to be important to what Final Fantasy is as a series, I can say that I’m now convinced that the change was a smart one. Rather than waiting for every separate battle to load, the characters simply draw their weapons when an enemy is near. Experienced is tallied on the fly and items are dropped on-screen, meaning no extra time is spent after the battle while the game processes these things. And should the battling become tedious, you can simply hold down the R2 button and run away.
Final Fantasy
I will say, however, that I miss Bahamut, the King of Dragons. The summon spells are now the creatures from the Zodiac stones from Final Fantasy Tactics, and though the variation was interesting it does seem a little different without that old mainstay. Still, the actual system of summoning monsters is unique so this can be easily forgotten. It’s something, seeing these all-powerful beings manifest themselves as fight alongside your characters on the battlefield.
Final Fantasy
Final Fantasy XII is a marriage of miracles, combining the old and the new, the tried and the true, together to make what will go down as one of the greatest games ever made. The sweeping, political story (yet another difference of the previous apocalypse-based stories of the previous games) is smartly done, well-acted, and dramatic enough for the player to find themselves swept up in their roles as the controller of the characters. The new direction is a welcome change, as it breathes new life into a series that was facing becoming a cliché. Therefore, I highly recommend Final Fantasy XII. It is as masterpiece deserving a huge audience, and is a gift to gamers all-over the world.

Welcome to NHK

Saturday, December 23rd, 2006

Welcome to NHKHentai Hilarity
by tonyadpx

TOKYOPOP is a company that excels at one thing: poor marketing. They flood the market with dozens of titles in the hopes that one or two will find some success. That means that when one standout manga, such as Dragonhead, gets released they are largely ignored. Titles like Naruto and Bleach are breaking records monthly as they continue to rise on national book lists thanks to Viz’s masterpiece of a marketing plan that is Shonen Jump. Other companies, like Del Rey and Darkhorse, release far fewer titles and make it a point of marketing each title separately and to that title’s target readership.

But what does that have to do with Welcome to NHK? Well, for one, Welcome to NHK is fricken great and TOKYOPOP isn’t taking advantage of this. It’s rare that a manga inspires a person to laugh out loud in what was otherwise a quiet room. I’ve smiled, I’ve snickered, but I’ve never had to shut a manga just so that I can laugh uninterrupted, which is what this manga did to me. The story itself is notable as well. Few mainstream manga are able to explore things like hentai and lolicon, and do it not only with a little class and yet enough comedy to make you laugh at subjects as taboo as lolicon.

It follows a man named Satou, who thinks that there is some strange conspiracy by a broadcasting company that is out to rule Japan, or something like that. Satou believes that he’s the center of this conspiracy and must do battle against the NHK in order to keep everything “right” in his world. Problem is, Satou’s world is already far from “right”; he’s a hikikomori, the Japanese equivalent of a hermit; he’s a college dropout; he loves hentai; and he may just be developing somewhat of a lolita complex. In truth, the conspiracy is perhaps no more than the crazed rambling of a man with some intense cabin fever.

Either way, he still thinks he must fight back, and step one for Satuo is getting himself into the world again. That’s when Misaki comes barging in and decides to institute Satou into her “program”. Her goal is to cure him of his reclusive nature and to just generally help him out in his life. Her motives, however, are mysterious, and Satou finds himself oddly interested in Misaki… in perhaps all the wrong ways.

Oh, yeah, and he’s on a quest to make the best hentai game Japan has ever seen….

Now, this title is tagged with a Mature rating. And where it comes to the actual content of the plot I have to say that this is needed. Lolicon and hentai are a couple things that children shouldn’t be reading about. Yet Welcome to NHK has very little in the visual way to dignify the M rating. There is little nudity (those pop up during Satou’s sex-deprived fantasies) and absolutely no gore. So the M rating is more for the fact that the content is just a little beyond the younger minds. That means intelligent story-telling.

Honestly, I’d recommend this manga to anyone (of age). It’s one of a best TOKYOPOP manga I’ve read in a long time, and easily the funniest or all the manga I’ve read. Whether or not Welcome to NHK can continue in this way will be seen in the coming volumes, but for now this first volume is a great introduction to the story, and allows people like me (a little uptight about things like animated porn) to laugh at hentai and lolicon.

Licensor: Tokyopop
Retail: $9.99
Story: Tatsuhiko Takimoto
Comic: Kendi Oiwa

Ergo Proxy 01: Awakenings

Saturday, December 23rd, 2006

Ergo Proxyby tonyadpx

Picture a grade-school ruler, those wooden things that were generally so beat up that tracing a straight line along the edges were impossible. Remember how one side of that ruler had inches and the other had centimeters? Now, let’s consider Ergo Proxy as that ruler, with the dual sides, except the inches-side is actually the questions-side, where as the centimeters-side is actually the answers-side. As all of us know, inches are bigger than centimeters. And so is the case in our metaphor of the Ergo Proxy ruler: the questions are just so much bigger than the answers, and lines on either side are never going to be straight.

To be completely honest, I’m at a loss as to how to best describe the plot. You see, there’s this guy named Vincent… he’s got kind of a baby-face innocent look yet he has some dark and mysterious secret in his past… Oh, and there’s this girl, Re-l, who looks remarkably like the lead-singer of Evanescence, who has taken her own interest in the baby face guy. Both of these people live in a domed city where robots sometimes go crazy and start wrecking things. But at the core of everything (I think this may be the central antagonist) is something(s) called a Proxy who changes both Re-l and Vincent’s current lives by crashing into them, figuratively, of course. Those closest to Re-l make it a point to disbelieve everything she says about the Proxy, while Vincent is being hunted by the Intelligence Bureau for being a witness to this Proxy…
Ergo Proxy
See, it’s just too hard, but here it is in just a few words: a dark thriller where the idea of creationism is questioned yet again by science (note: this is a conclusion presented after viewing the first disc and reading the back DVD cover—I could be wrong once Ergo Proxy unfolds in later releases). Eventually, I expect the questions to slow down and for the answers to catch up. Plus, the questions presented are as intriguing as the eventual answers that will come later.
Ergo Proxy
In similarities there are few anime or manga that can compare to what Ergo Proxy is. This is science fiction in the vein of Asimov or Heinlen, the classical guys who just knew how to do it right, you know. And as a lover of the classics, I feel no guilt at comparing Ergo Proxy to these grandmasters of storytelling. What Ergo Proxy presents itself as is nothing short of intelligent.

In the other aspects, Ergo Proxy does well there too. The music, while not to my tastes, is definitely unique to other anime, opting for alternative from none other than Radiohead, so if you enjoy alternative music (or what I call whine-rock) then I’d suggest searching out the soundtrack whenever it releases.
Ergo Proxy
The animation is identical to Samurai Champloo in style, with the wild style character design, the intense scenes of action, and the detailed background animation. Only much, much darker. This isn’t strange, though, since Ergo Proxy is made by the same folks behind Samurai Champloo. My personal opinion is that Samurai Champloo carried some of the best animation of an anime series since Cowboy Bebop, so Ergo Proxy is tops on my list in terms of quality of the animation.
Ergo Proxy
Recommending Ergo Proxy is difficult, though, namely for how intelligent, and how ambiguous in its intelligence, it is. Younger or lesser developed minds won’t find much here in the way of entertainment. Many may actually yawn their way through the first few episodes. But for those of you who actually found some meaning in the Evangelion ending, or those of you who understand that the namesake of the anime masterpiece Akira is still the hero of the story despite only appearing twice in the entire film, will find a lot within the episodes of this first disc of Ergo Proxy.
Ergo Proxy
What Ergo Proxy isn’t also kind of hurts; it just isn’t what anime is. Science fiction is perhaps the most stereotypical genre in all of the many anime sub-genres: you know, giant-robots, beautiful robotic warrior-women, and intergalactic and often melodramatic drama. Ergo Proxy has none of this, instead opting for a Matrix mixed with an I-Robot (the novel, not the movie) kind of feel. Sure, this make Ergo Proxy more universally appealing, but not for the normal fan of anime, who generally prefer the stereotypes over the unique.

In the end I’ll recommend Ergo Proxy this way: if you prefer the weaving plot-lines of Ghost in the Shell over a rather more straight-forward plot found in, say, Full Metal Panic, then Ergo Proxy is your kind of anime. Get Ergo Proxy and enjoy puzzling your way through the story.
Ergo Proxy

Licensor: Geneon
Production: Manglobe
Length: 100mins
Retail: 29.99/ 39.99 for Limited Edition
Availability: Already out

Kingdom Hearts Graphic Novel Set

Wednesday, December 13th, 2006

Kingdom Hearts
Kingdom Hearts
Kingdom Hearts

by tonyadpx

Kingdom Hearts, that oh-so odd conglomeration of Final Fantasy and Disney has done a great many things in its short lifespan. It has established itself as a video game legend, has brought about renewed interest in everything Disney, and is now a somewhat successful series of graphic novels from Tokyopop.

Like the video game, the manga follows Sora, Donald, and Goofy’s adventures through the numerous Disney worlds as they fight to save them of the Heartless threats. While adventuring, Sora must unlock the secrets of his Keyblade, a mysterious sword capable of locking up entire worlds to prevent threats from entering. Many are after him and his Keyblade, including his best friend Riku, a boy he grew up with on an island that has seen its own destruction because of the Heartless. But Sora, despite the numerous threats, strives to unlock all of the answers to the many questions posed, and as he does this he wants nothing more than to find his other friend Kairi as well as finding a way to gain Riku’s heart back…

Now the entirety of the Kingdom Hearts story is available in a collection that’s as cheap as a hard back book.

But is it worth it? Good question, and the quick answer is… no (continue reading please), not if you’ve already played through the first Kingdom Hearts game. Chances are you spent a great deal of money on the video game so I wouldn’t suggest spending anything extra on a story you already know. That’s basically all the manga is, just a drawn version of the video game without the interactivity.

And yet I believe it is worth if, for just the same reason. Kingdom Hearts was a work-out. Anyone who played it knows about the tedious traveling, fighting, and level-gaining just so you can get high enough to compete with Sephiroth, the game’s toughest boss. Simply being able to read and see only the most integral parts of the story is a huge plus in this series. And it’s surprising how fast a read this is without all the game-play behind it. With the exception of the third volume, all of the volumes run less than a hundred-fifty pages and each chapter runs a short eight or ten pages on their own. The average person could probably sit down and tackle each volume together in less than two-hours.

Other pluses include some great artistic work. The character design, while definitely similar to what’s in the game, has a more light-hearted look to them. Sora looks like the little boy that he is, and his appearance makes those dramatic moments all the more dramatic as we see and feel that this young boy may have just too much on his plate. The lighter design also helps to make the manga style blend better with the Disney characters.

To end this, I’d recommend this set to anyone who a) is a collector of manga and enjoys cheap prices, b) wants to know what happened to Sora because you’ve either never played the game or you don’t remember, and/or c) you’re a true Square fan, like me, who finds the Kingdom Hearts world as charming as it is dramatic. On the opposing hand, if you’ve recently played the first Kingdom Hearts video game, then I really can’t say this would be a good buy. You’d get nothing out of it beyond a few nicely drawn pictures of Sora, Donald, and Goofy.

Licensor: Tokyopop
Retail: Separately $5.99/$23.99 for the Box Set
Creator: Shiro Amano
Availability: Out