Archive for January, 2006

Editor’s Note

Wednesday, January 18th, 2006

Well, here we are, at the start of a brand new year. Did everyone make resolutions? I did! To watch more anime! I’ve got too… I have so much anime that I haven’t watched. It’s taking over my office! And more keeps coming! Of course, my anime-watching binge will have to wait until the end of April when I’m done with school and graduate. Unfortunately, my characters at FlyFF have to wait until the weekends for me to play them.

2005 was filled with a lot of great anime. We also saw the decline of anime webzines. There aren’t too many of us left, though we here at Denkyu will do our best to keep bringing you anime reviews! It’s what we love to do. Everyone thinks that writing reviews are difficult, but they are not. If you can go tell a friend about this great anime you’ve seen, or compare notes about one that you and a few buds have seen, or talk about an anime that you and your anime club have seen, then you can type up what you think.

With a new year there comes the Fan-Art contest. So all of you artists out there who like to draw your favorite anime, manga and video game characters, submit one of your pieces! Know someone who likes to draw fan-art? Tell them about the contest! Who knows, you or your friend just may win a prize.

From everyone here at Denkyu, we wish you the best of the New Year. May it be filled with great times and great anime.

Andromeda
Denkyu Editor

CONTEST!

Wednesday, January 18th, 2006

Yep, that’s right! Denkyu is hosting its second annual Fan-Art Contest! Doesn’t matter whether it’s hand drawn and scanned or computer drawn. Fan service is okay, but please, no nudity. Also, please do this yourself. No tracing if it’s hand drawn and no doctoring someone else’s pictures if it’s computer rendered. We do ask though that it be anime, manga or video game oriented.

There will be two winners in each category, Computer Rendered and Free Hand. The prizes, which are being donated by ADV, will be announced when the winner’s names are announced. The winner’s pictures will be featured in the Denkyu eZine as well. Also, if you are a winner, you must be willing to give the contest coordinator your mailing address so you can receive your prize. If this is something you cannot give out then you won’t receive your prize and it will go back into the pot-o-prizes for the next contest, but you will still get featured in the eZine.

With your submissions, please include the following:
~Your screen name, artist name or real name.
~A website that features your artwork.
~And whether it was hand drawn or computer rendered. Last year, some of the hand drawn entries were so good it was hard telling if they were done by hand or by computer.

More than one submission can be made but you can win only one prize.

Mail all entries to me, Andromeda, at andromeda@denkyu.com . If you have any questions, please contact me through email, instant messenger or through private messaging at Denkyu. Messenger IDs can be found on my profile in the Denkyu member’s directory or on any post made by me in the Denkyu forums. Deadline for the entries will be Saturday, February 25th, by midnight.

SCIFI AND ANIME COSTUME CONTEST AT FX SHOW

Wednesday, January 18th, 2006

ORLANDO, FL, JANUARY 12, 2006: Wasabi Anime is producing a massive science fiction, fantasy, and anime costume contest to be hosted at FX: The Coolest Show On Earth and Hard Rock Live. The contest is part of the FX toy show and convention taking place January 27th-29th at the Central Florida Fairgrounds. Over $1000 in cash and prizes will be given away to winners with donations from JACON, Critical Mass Toys, Notable and Notorious, & Teddy Scares. Preliminary judging takes place from 2:00 PM – 4:00 PM at the Fairgrounds on Saturday, January 28th. The final judging (with celebrity judges) and award ceremony will take place that evening at 9:00 PM at Hard Rock Live in Universal Orlando’s CityWalk.

Following the event at Hard Rock Live, Anime Gaijin America will be hosting a FREE midnight anime showing at the Lowe’s Cineplex at Universal Orlando’s CityWalk.

Since 2001, Wasabi Anime has been producing events for the ever emergent Japanese animation (anime) and pop-culture fandom. This richly diverse genre has reached mainstream proportions over recent years through the popularity of shows such as Pokemon, Dragonball Z, and Fullmetal Alchemist. The film Sen to Chihiro no kamikakushi (Spirited Away) even went as far to win the Academy Award for Best Animated Feature in 2003 signifying a cultural acceptance of the art form.

FX: The Coolest Show On Earth is one of Florida’s longest running toy shows and fan conventions. Celebrity guests reach every genre of fan entertainment imaginable. 2006 Guests slated to appear include: David Carradine (Kill Bill Vol. 1 & Kung Fu), George Romero (horror filmmaker, Night of the Living Dead), Summer Glau and Alan Tudyk (Serenity & TV’s Firefly), Jorge Garcia (TV’s LOST), and many more. Meet actors from the Harry Potter films, Star Wars and even classic TV shows such as Happy Days. Admission is as follows:

• FULL WEEKEND – $40

• SATURDAY & SUNDAY – $24

• SATURDAY ONLY – $16

• SUNDAY ONLY – $10

ONLINE REFERENCE INFORMATION

Wasabi Anime
FX: The Coolest Show on Earth
Hard Rock Live
Central Florida Fairgrounds
Critical Mass Toys
JACON
Notable & Notorious
Teddy Scares
Anime Gaijin America

Pork Tonkatsu Rolls

Wednesday, January 18th, 2006

Makes 24 Pieces

2 tbsp flour
1 egg, lightly beaten
4 tbsp tonkatsu crumbs or dried white bread crumbs
7oz/200 g pork fillet, cut into thin slices
4 tbsp oil
1 quantity freshly cooked sushi rice
6 small sheets of toasted nori
2 tbsp Japanese mayonnaise

To serve

shoyu (Japanese soy sauce)
wasabi paste
pickled ginger

Put the flour, egg, and crumbs in separate bowls. One by one, dust each piece of pork in the flour, dip it in the egg then finally press it into the crumbs. Lay the breaded pork on a plate and let chill for 20 minutes.

Heat the oil in a skillet and cook the pork on both sides until the crumbs are a golden brown. It won’t take long as the slices are quite thin. Cut the slices into strips.

Divide the rice into 6 equal portions. Put a sheet of nori shiny-side down on a rolling mat with the longest end toward you and, using wet hands, spread 1 portion of the rice in an even layer on the nori, leaving ¾ inch/2 cm of nori visible at the end farthest away from you.

Spread the mayonnaise onto the rice at the end nearest you. Lay a sixth of the pork strips on top of the mayonnaise in a line.

To roll the sushi, fold the mat over, starting at the end where the ingredients are, and tucking in the end of the nori to start the roll. Keep rolling, lifting up the mat as you go and keeping the pressure even but gentle until you have finished the roll. Moisten the top edge of the nori with water to seal the sushi roll closed.

Remove the roll from the mat and cut it into 4 even-size pieces with a wet, very sharp knife. Turn the pieces on end and arrange them on a plate. Repeat with the remaining ingredients. Serve with shoyu, wasabi, and pickled ginger.

Tonkatsu crumbs are toasted breadcrumbs. Also called “Panko,” which are used for coating pork fillets before cooking them. They absorb less grease than normal breadcrumbs. But you can use commercial pretoasted breadcrumbs instead.

Phoenix Wright: Ace Attorney

Wednesday, January 18th, 2006

(DS) Review
Written by Orca Blademaster


When you get charged for a murder you didn’t commit, the prosecution is out to get you and the Judge is as bright as a burnt-out light bulb, there’s only one man who can save you from undeserved punishment; that man is Phoenix Wright.

In Phoenix Wright: Ace Attorney for the Nintendo DS, you take control of rookie attorney Phoenix Wright as he goes through his first few cases in the courtroom. With a charming presentation, quirky characters and brain-strangling riddles, this game could quite possibly be one of the best fitting games for the DS so far.

The first thing most will notice about this game is that it is very text-heavy. The game is mostly a text-adventure game, with most of its important clues and actions tied closely to what a character says or what is written somewhere. As such, it requires a lot of reading, so be prepared for that if you pick this gem up.

The stories in Ace Attorney are very well done. Just about all of the cases have Phoenix defending someone in court who is usually regarded in a “guilty until proven innocent” fashion. The recurring cast of characters include prosecution attorney Miles Edgeworth, a cool-tempered but hot-headed man who also serves as Phoenix’s rival, often being his opponent in court; Maya Fey, Phoenix’s Assistant, spirit-medium in-training who can contact the deceased, albeit weakly and with issues; Detective Gumshoe, a dim-witted man who usually ends up with some sort of payout and, the Judge, a long-bearded bald man who doesn’t have much sense, and usually takes a while to catch on to things, like lying witnesses. The cases themselves extend from simple murder trials to cases of corruption in the police department. One case in particular has Phoenix defending himself in court. The first four cases are a port of a GBA version of the game that was released in Japan, so the Touch Screen doesn’t serve much of an original use in any particular case, but the 5th case was made specifically for the DS, meaning that puzzles and such use the Touch Screen and the DS’s functions to its full potential.

The game play for most of the cases have two main components. There’s the in-court component and the investigation component. The investigation component is when you get to control Phoenix from a 1st-person perspective while you have to do many different activities. These include interrogating witnesses and your client, asking them questions or presenting evidence to make them spill the beans on the truth, as well as Examining crime scenes for clues or going to Detective Gumshoe for extra information or Autopsy Reports. The in-court component has you watching the action in a 3rd-person perspective in the middle of the courtroom. Here is where you must listen to witness testimony for contradictions to evidence you may have, and then use your evidence to object to the contradiction.

The controls are fairly simple and can be done in two main ways. The original way is to do it with the face buttons. During the in-court component, the control pad is used to highlight items or options, while the “A” button is used to select them for objection. The “B” button either takes you back a screen or makes the text go by faster, making repeating testimonies go by faster. The shoulder buttons, “L” and “R” are used for Pressing witnesses and Presenting evidence, respectively. During the investigation component, the only buttons used much are the Control Pad, “A” “B” and “R” to move the curser, select an option, go back a screen/speed up the text and check your evidence/character profiles, respectively.

The second, and more traditional way is all about using the Touch Screen and the Stylus. Both components use this the same way; just hit an option with the stylus to apply said option. An extra feature takes use of the DS Microphone. For example, if you want to “Press” a witness for more information during their testimony, holding the “Y” button and yelling “Hold it!” into the microphone will prompt the game to do the same action as if you did it manually. Likewise, if you want to Object and select evidence to object with, holding “Y” and yelling “Objection!” will do the same action as the manual way. It’s nothing spectacular, but it does bring you into the game more.

The graphics and sound are fantastic. The bottom screen is usually just options to choose things to say and do, always the same, but the top screen is always vibrant with characters’ mouths moving while the text under them rolls out. When there’s an “Objection!” the word appears on the top screen in bright red letters, and then the camera zooms to the character that objected for a standard animation followed by some talking. The music fades in and out, changing with the mood of the moment. When the cases start, you hear a soft, flowing melody, which turns into a mystery theme when things go bad, and sometimes like action music when things are getting great. The best part is the reactions of the characters – when Phoenix or just about any other character get embarrassed or surprised, they usually make a strange face animation followed by a funny line, making the game seem a lot like an interactive anime more than a text-based adventure. Even better is when Phoenix points out an important aspect, where the camera zooms up to his face with a bright whooshing background, really pulling the player into the moment.

The game has only a few issues, which cause it to fall short of being absolutely perfect. For one, the original controls (using the face buttons) seem a bit cramped. This is due to the game originally being a GBA game, although it still works fine. Also, the game just seems too short; with only five cases to go through, even if some of them are quite long. And, as previously stated, there is a lot of reading involved with this game, so unless you like reading manga or novels, then this may not be the right game for you.

With fantastic characters and stories, strange interpretation of the law and manga-styled comedy, this is a gem of a game. With only 20,000 copies currently available in the U.S., finding a copy could be difficult, but it’s worth the search, so get out there and get to defending with Phoenix Wright: Ace Attorney.